Category: STEAM

Creative Classroom Ideas for Exploring Matariki

Creative and engaging Matariki ideas for your classroom  It’s that time of year again. Matariki! So, why not try something new to engage your students and get them excited about learning and sharing their knowledge and expertise. Here are a

Midjourney 5 – In the Classroom

Midjourney 5 – In the classroom Midjourney 5 is the latest in AI image generation, and if you haven’t played around with it or seen it, it is truly incredible. In today’s blog, I want to explore ways in which

Great Ways to Use Nearpod at the Start of the Year

Nearpod Orientation  A great starting point for Nearpod in the classroom is to allow students to get hands on with the tool. This can be done as a whole class session or independently. I recommend this lesson being completed live

Curriculum Mapping Part III

Our trainers are asked frequently if we have a curriculum map linking Digital Technologies to other curriculum areas, across age groups and levels. The answer is yes, but not for you! Curriculum Mapping needs to be aligned with school wide strategy, values, community and more. There is no one size fits all. In order to create a meaningful, useful, relevant map that serves your learners many things must be considered. This blog series explores how you can do just that.

Curriculum Mapping Blog Part II

Our trainers are asked frequently if we have a curriculum map linking Digital Technologies to other curriculum areas, across age groups and levels. The answer is yes, but not for you! Curriculum Mapping needs to be aligned with school wide strategy, values, community and more. There is no one size fits all. In order to create a meaningful, useful, relevant map that serves your learners many things must be considered. This blog series explores how you can do just that.

Curriculum Mapping: A Design Thinking Approach Part I

Here in New Zealand our Digital Technologies curriculum has only existed for a few years and has only been expected to be taught in schools since the beginning of 2020. Our trainers are asked frequently if we have a curriculum

Three ways to get started with Minecraft Education Edition

Have your Minecraft Education Edition licenses but not sure where to begin? This blog gives you three ideas to get started in meaningful ways, leading you gently into the wonderful world of Minecraft so that you can transform learning for your students.

Workbench and Google Sheets part 5

This is the final blog in the series of five in using Workbench. Workbench provides the backbone to be able to combine a variety of applications and devices together and develop some coding to gather data and control external devices. In this blog which is linked to a how-to video, you will learn how to create a chart that can show real-time data using the programming canvass that incorporating conditional loops and multiple variables.

Workbench and Google Sheets part 4

This is the fourth blog in the series of five in using Workbench. Workbench provides the backbone to be able to combine a variety of applications and devices together and develop some coding to gather data and control external devices. In this blog which is linked to a how-to video you will learn how to incorporate conditional loops to read and write multiple sets of data to a spreadsheet using the programming canvass.

Workbench and Google Sheets part 3

This is the third blog in the series of using Workbench. In this third blog of a series of five, all linked to how-to videos, you will learn how to use read and write data from a spreadsheet using the programming canvass. When we write data via code we are also able to collect data from external devices like a micro:bit.