Tag: Computational thinking

How to get started with unplugged activities in your classroom

If you were asked, ““If a visitor to your school was to walk into a typical room, what might they see students doing with technology?” what might your answer be? Using unplugged activities can help develop computational thinking in your students, allowing that use of technology to maybe look a little different. This blog will give some ideas of ways to integrate these activities into your classroom.

Technology, sustainability and saying goodbye to some old friends.

If you were to create a pile of all the LPs, cassettes and CDs you ever owned how big would it be? Where are they all now? Did you throw them out? Recycle them?
Technology has both positive and negative consequences – the impact of some technological change on the environment has been massive. Exploring technology, sustainability and the environment should be part of all curriculums.

Getting started with computational thinking

Ask many teachers what computational thinking is and they’ll look at you with a blank face. I used to feel like that! But actually, it’s not that complicated at all. This blog will unpack what it is and give you some simple ideas on how to get started with unpacking what it could look like in your classroom.

Five ways to make the most of your micro:bit

Integrating STEAM and robotics in the classroom can be expensive. Thankfully there are many low-cost options such as the BBC micro:bit which, with a little resourcefulness and tinkering can be a great tool to get started with. If you are

Hour of Code – Brilliant resource for you and your students!

Coding is a great way for your students to put computational thinking into action. The Hour of Code resources are an exceptional place to explore and be guided through some coding activities. Awesome for teachers who may be feeling uncertain and great for students to get stuck into some cool coding challenges as the tutorials are clear and easy to follow.

Three Ways To Use The Screen Recording Tool on iPads

Capturing evidence of a student’s learning is vital in order to be able to show how you know, and how they know, they have been successful. I’ll share three different ways you can leverage this tool in your class programme to showcase students’ learning.

How To Get Onboard with the New Digital Technology Curriculum

The New Zealand Digital Technologies Curriculum is now in its draft from and teachers all around NZ have begun to implement it in their classrooms. But are you one of the many teachers who are sitting there thinking about where on earth to begin with it, and how will you possibly be able to fit one more thing into your already frantic class timetable?

Scratch 3.0 – What’s new?

Scratch 3.0 is available to try in beta version and it has some awesome new features. I’ll show you a couple of them in this video. If you’ve never used Scratch before or are an old pro you’ll be delighted by how much computational thinking can be developed in this user friendly system to design games, animations and stories.

How to get more pics

How to get more out of your STEAM lessons in class

Have you been engaging your students with STEM or STEAM projects and experiences but wondering how you can better focus the learning? Here are two simple ways you can maximise the learning outcomes for your students and they both begin at the planning phase.